Clash of Clans Town Hall 14 update introduces Defensive Builder’s Huts
Earlier this week, Supercell lifted the curtain on the Spring 2021 update, confirming Town Hall 14 will be coming. The new Town Hall will bring new Defense levels, new Hero levels and new Troop levels (as well as discounts for previous Town Hall levels). But we expected there would be some exciting surprises exclusive to Town Hall 14 and sure enough, Supercell has delivered.
Today the first exclusive Town Hall 14 feature was revealed: Defensive Builder’s Huts! Finally, the Builder is getting the love he deserves.
When you upgrade to Town Hall 14, you’ll unlock the ability to upgrade your Builder’s Huts. There are a total of four new Defensive Builder’s Hut levels, but once you upgrade them beyond Level 2, the Builder’s Hut will become armed with a new defensive weapon. Whereas before the Builder’s Hut just existed as a damage sponge, now it can actually defend itself against invading armies.
The weaponized turret is capable of targeting ground or air troops from a range of 6 tiles. It only attacks one target at a time. Here are the stats:
You’ll notice the “Repair per Second.” That’s another new feature coming with Town Hall 14.
Once you upgrade to Town Hall 14, the Builder will finally work up the courage to actively participate in combat and defend his home. Instead of just running and hiding in his hut, the Builder will run around and attempt to repair nearby Defenses during battle.
Check out the new Battle Builders in action!
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The Builder can not be targeted by or take damage from enemy Troops; however, he can be targeted by offensive Spells like Poison or Freeze which can slow or halt his repairing. The Lightning Spell actually resets his repair progress.
Once the Builder’s Hut is destroyed, the associated Builder will stop repairing. And now that the Builder’s Hut is considered a “Defense” structure, it will be targeted by Balloons, Hog Riders and other troops that focus on Defenses.
Builders are able to team up and repair the same building but the amount they heal lowers for each additional Builder working on the structure. They also have a four-tile radius gap, so the six-tile range of the Builder’s Hut needs to be in the range of the defense you want the builder to repair. If his primary hut is damage, he will stop repairing the defensive structure and return to his hut to repair it.
I knew Supercell had some surprises up their sleeve with Town Hall 14 and this is certainly an exciting one. The Builder has often felt like a forgotten unit but now they actually serve a purpose in combat. This will undoubtedly shake up the meta of the game. Even if the stats are on the low end, relatively, there can be some really creative uses for the new Builder Hunt functionality.
Will you stack them around a key defensive structure? How will it impact attack strategies? Will you focus on destroying Builder Huts first now? There are so many questions surrounding this new feature and I can’t wait to see how the meta shakes out.
I do wonder though with the new Defense and Building upgrades and the new Battle Builder at Town Hall 14 if Supercell will introduce a new offensive troop to offset all the defensive upgrades. Something like… I don’t know, Hero’s Pets?