NBA 2K20’s demo dropped and the soul purpose of this year’s mini-game is to showcase its completely revamped MyPLAYER creator.
NBA 2K20 is a couple of weeks away, with the demo available now. In year’s past, we saw Prelude’s which allowed you to get a head start on your MyCAREER story.
However, this year, it plays more like a traditional demo and focuses almost exclusively on the new MyPLAYER Builder. This thing may be the wildest creator in the history of NBA 2K career modes.
Essentially how it works is, you don’t choose from select archetypes anymore. You create your own archetype from scratch, so you can play however you want.
There are preset builds you can choose as well if you don’t feel like going through the creation process. However, this blindly chooses the height, weight, and other things without you making the adjustments.
Now, unless size doesn’t play a big role in your MyPLAYER experience, then this may be a good option for you, as there are many presets to choose. However, if you are feeling like a mad scientist, you can go and create your baller from the beginning.
The builder uses pie charts to show points of emphasis in your attribute system. Green, for example, impacts your shooting, so the more that green takes up the chart, the higher your shooting ratings will be.
A color like red determines how much emphasis there will be in your player’s defensive abilities in NBA 2K20. The defensive group also includes rebounding, so it’s a balanced option.
There are certain charts that allow you to mix it up. Maybe you’re a stretch big, but want to rebound as well (think Karl-Anthony Towns and Nikola Jokic); there’s a chart for that, that will balance both shooting and defensive attributes.
And as usual, changing your height, weight and wingspan will impact your attribute numbers. That said, you can get creative with how you balance your self-made archetype, to create that perfect robot.
Once you choose your Skill Breakdown, you then go to the Potential screen, which lets you put emphasis on which things you’ll do more often in NBA 2K20. You can kind of say that it’ll function like tendencies in previous games.
If you max out three-point shooting, then you’ll have more potential to drop shots from beyond the arc. If you max out an attribute like stealing, then you may have more success at swiping the ball away.
Choosing potential also has an effect on how many badge upgrades you’ll have in each attribute category (Finishing, Shooting, Playmaking, and Defense/Rebounding). From there, you choose your badges based on which Skill Breakdown you chose and the cool thing is that you can upgrade them yourself, similarly to games in the past.
You’ll be limited to how many upgrades you’ll have though, depending on which Skill Breakdown you decided to put emphasis on. However, for the main skill you chose, you’ll be rewarded with plenty of badge upgrades. And to top that off, there are many more badges to choose from as well.
Once you create you MyPLAYER and shout that “it’s alive!”, then you’ll immediately be entered into a game to test out your baller. Before you hit the court, you’ll be asked to choose your overall rating for the game which I found very interesting.
So, if you want to start him out at a 65 just to get that early-career feel, you can do that. If you’re thinking ahead, you can start as an 85 for example, and bring some of the best out of your player in NBA 2K20.
You can even bump up all the way to 99 overall if you want to see what it’s like to be a basketball god. Once you do that, you join the defending champion Toronto Raptors as you take on the new-look Golden State Warriors.
You can only play one game per MyPLAYER, but you can create up to six of them. Each one will be available in the full game when it releases.
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What I love about the NBA 2K20 Demo is that it’s all about the creation of your potential superstar. The fact that you get to utilize their new archetype system, and then test the player in a game is terrific.
I also love the new MyPLAYER Builder as a whole. Yes, It was a little confusing at first; but, once you choose that Skill Breakdown, then everything starts to take shape from there.
It feels like there was a build-up to this. First, we started with one archetype in NBA 2K17, and then we had two choices in the next two years and now, we’ve come to this.
I think it’s great that we have the freedom that we do in this year’s game. You can tweak your player out without killing the competitive balance in Park games.
This is a fun system to use, and the demo does an excellent job of letting players fine-tune their players. Don’t be surprised if you end up creating multiple MyPLAYERs in NBA 2K20 once the game drops.