The Division 2 (3/16) patch now live, here are the bug fixes

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Ubisoft continues to improve upon Tom Clancy’s The Division 2, releasing another new patch that addresses “several issues” highlighted by the community.

Tom Clancy’s The Division 2 officially launched on Friday, welcoming everyone who purchased the Standard Edition of the game into the post-pandemic Washington D.C.

As previously noted, Ubisoft is currently committed to the overall “health of the game,” with a particular focus on fixing any newly discovered bugs. While The Division 2 has had a fairly smooth launch, these sort of bugs do tend to pop up after a massive launch due to the sheer number of players who are able to discover them.

“As with all things in game development, a stable patch can take some time and we appreciate all of your patience, as well as the continued feedback and the detailed reports we are receiving,” Ubisoft said in a post on The Division 2‘s subreddit. “This helps us immensely in prioritizing workflows and making sure that the biggest issues are dealt with quickly.”

With that in mind, Ubisoft has been quick to roll out patches and you may have noticed a new update today, March 16. Today’s patch fixed a number of bugs, including one that “should reduce occurrences of client crashes when using skills.”

Today’s update also fixed the previously noted issue of players “being stuck in the wrong World Tier if they completed Strongholds without meeting the required Gear Score while in a group.”

The remaining bug fixes, as seen in the official patch notes, include:

  • Fixed an issue where players wouldn’t be able to talk to agent Kelso at the Castle Settlement
  • Fixed an issue where players could obtain multiple Ivory Keys from the same source
  • Fixed an issue where map progress would not be saved when completing Open World activities and Side missions in another players’ instance.
  • Fixed an exploit that allowed players to loot Supply Drops multiple times
  • Fixed a bug where players could buy blueprints repeatedly at the vendors by logging out and back in
  • Fixed an issue where combining the Dialed in talent with the Emet Mask could lead to greatly increased Accuracy and Stability

Ubisoft promised they’d keep unscheduled maintenance like this to a minimum over the weekend, as to allow people to enjoy their time off; but, the downtime with today’s patch was hardly noticeable – at least for those of us waking up in the United States.

Plus, I’m sure people who are coming over from Anthem appreciate Ubisoft’s fast-paced reaction to stomping out bugs in The Division 2. As I mentioned, the difference in overall game quality between Anthem and The Division 2 is night and day, with the latter being a generally polished experience. As I wrote in my review, Anthem isn’t necessarily a bad game, it just could’ve used a little more time for BioWare to work out the kinks.

This is the second patch released for The Division 2 since its launch. Ubisoft previously noted that new content is still currently on scheduled and barring any major bugs discovered, post-launch content should release as planned. This includes over a year’s worth of free DLC along with additional quality of life changes.

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Looking ahead, Ubisoft has plans to release Tidal Basin, a new “challenging” stronghold in control by the Black Tusks. This is scheduled to arrive “shortly after launch,” presumably when Ubisoft is confident that most of the bugs have been addressed. Also arriving “soon after launch” is Operation Dark Hours, the franchise’s first ever 8-player raid.

Beyond that, The Division 2 will receive three free DLC episodes over the course of the year. These will introduce new zones to explore, narrative-driven content to consume and additional endgame Specializations.

The first episode, D.C. Outskirts: Expeditions is slated to arrive in Summer 2019 and will feature two additional main missions and a new game mode. Episode 2: Pentagon: The Last Castle will release in Fall 2019 with additional main missions and new locations. The third episode will release in Winter 2019, closing out the first chapter of The Division 2‘s main story. Ubisoft says this will “pave the way for more content to come,” which suggests The Division 2‘s post-launch content will continue in the form of paid-DLC (and maybe some additional free content as well).

In any case, it seems like Ubisoft is in it for the long haul with The Division 2 and players are definitely getting their money’s worth. Tom Clancy’s The Division 2 is now available for Xbox One, PS4 and PC.