Teamfight Tactics patch 9.16 to add Hextech Origin, four new champions

Riot Games
Riot Games /

Camille, Jayce, Vi and Jinx are coming to Teamfight Tactics with patch 9.16 and will make up the new Hextech Origin team comp.

Teamfight Tactics is here to stay. In a post addressing the “state of modes” in League of Legends, the developer touched on the recently released strategy mode, inspired by Autochess.

The gist of it is Teamfight Tactics is popular, interesting and different enough to make it a permanent addition to make it a permanent addition to League of Legends. As such, it will receive the developer’s full support moving forward, just like Summoner’s Rift.

We’ve already seen some big improvements made to Teamfight Tactics, which is still technically in beta. Recent patches have addressed the issues with RNG, balanced team comps and even introduced a new champion in Twisted Fate. It’s still not perfect, but it’s improving weekly. And to see it become a permanent, fully supported mode in League of Legends is great for players like me, who used to play League but got burned out on it. Teamfight Tactics reintroduced me to the game I used to love, but offered a new spin on it.

But the announcement that Teamfight Tactics will stay was only part of the exciting news today. Riot will be shaking up the meta with patch 9.16 with the addition of a new team comp origin: Hextech.

Available on the PBE, the Hextech trait unlocks with two champions and maximizes with four. With two champions, two random items on the enemy’s board will be disabled at the start of combat. A full Hextech comp will disable four random items.

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The new Hextech Origin looks to address one of the biggest issues in Teamfight Tactics: RNG and the unfair advantage those with items have. Riot previously addressed the game’s RNG by guaranteeing players either an item or gold for each enemy NPC stage. But gold still doesn’t equate to the power of an item. The Hextech trait allows players to naturally counter any unfair advantage the game’s RNG may provide.

Hextech can also counter a strategy in which players load three items onto an overpowered champion and watch them dominate the game board. With certain characters deemed the best in the game, a popular strategy was to just give them all of the items and use everyone else as fodder. By disabling random items, you’ll no longer have that hyper carry. Actual strategy in champion placement will be more important than ever.

There will be four new Hextech champions joining Teamfight Tactics with 9.16: Camille, Jayce, Vi and Jinx. Here are their details:


  • Class: Blademaster
  • Tier: 1
  • Ability: Hextech Ultimatum – Camille roots and damages her auto-attack target and her abilities will focus this new target.


  • Class: Shapeshifter
  • Tier: 2
  • Ability: Thundering Blow & Transform Mercury Cannon – Jayce knocks back a target and then changes to ranged, gaining max attack speed for a few initial attacks.


  • Class: Brawler
  • Tier: 3
  • Ability: Assault and Battery – Vi finds the furthest possible enemy and launches at them, knocking aside all in her path. When she reaches the target, it is knocked up and damage is dealt to it.


  • Class: Gunslinger
  • Tier: 4
  • Ability: Get Excited – Jinx gains attack speed after her first elimination and after her second, she begins dealing AoE damage on auto-attacks.

These four champions and the Hextech Origin will be available with Teamfight Tactics patch 9.16, which is expected to release on August 14.