League of Legends: Wild Rift patch 2.2B buffs underperforming duo lane carries

Riot Games
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League of Legends: Wild Rift patch 2.2B is on the way and there are some exciting things with it. While the patch hits this week, various content will be released throughout the next weeks into May. The patch will feature everything from new champions and skins to new events to, of course, champion balancing.

This article focuses specifically on the champion changes in patch 2.2B. Riot particularly noted that the goal of this patch is to buff some of the underperforming duo lane carries. Ashe, Tristana, Varus, Vayne and Xayah are all getting buffs in some form. So let’s see what’s changing!

Duo Lane Carry Buffs


Ashe is weaker than her PC counterpart, so they are reducing the cooldown of her Volley across the board. This isn’t a drastic change by any means, but it hopefully makes her more effective in slowing enemies.

(2) Volley

  • Cooldown: 14/11/8/5s → 13/10/7/4s


Tristana’s burst damage is getting buffed in an effort to make her a more exciting carry capable of pulling off big plays. The active base damage of her Explosive Charge and Buster Shot are getting buffed.

(3) Explosive Charge

  • Active base damage: 65/80/95/110 → 70/90/110/130

(Ult) Buster Shot

  • Base damage: 300/400/500 → 350/450/550


Varus isn’t necessarily bad, but he tends to fall off in higher skill levels, so his execute is getting buffed which should reward players who are capable of capitalizing on his Blighted Quiver/Arrow combo. Admittedly, I’m not at the high ELO skill level (yet), so I haven’t seen much of Varus at my rank.

Base Stats

  • Base Mana: 345 → 390

(2) Blighted Quiver

  • Missing health damage:
    • Level 1: 6.5% to 9.75% → 6.5% to 13%
    • Level 15: 13.5% to 20.25% → 13.5% to 27%


Seeing Vayne on this list is actually a bit surprising because I think she’s in a good place. She’s strong on her own, but a fed Vayne is particularly scary. Riot acknowledges that Vayne’s ultimate is strong overall but weak in the early game, so they are buffing her Final Hour for those early game duo lane duels.

(Ult) Final Hour

  • Bonus AD: 20/30/40 → 30/40/50
  • Cooldown: 90/75/60s → 80/70/60s


Due to the lack of AD + Ability Haste options in Wild Rift, Xayah’s Deadly Plumage cooldown feels a bit long, so they are reducing it.

(2) Deadly Plumage

  • Mana: 60 → 50
  • Cooldown: 20/18/16/14s → 19/17/15/13s

(3) Bladecaller

  • Root duration: 1s → 1.25s

There’s nothing too outlandish about these buffs. I’m a little wary about the potential of Vayne but the others were definitely warranted. I thought Tristana was alright where she was, but I don’t think this buff will push her over the top. I felt the same way about Ashe who I think is strong, but will be in a better place with her slightly less cooldown.

Other Champion Changes


Darius is getting a slight nerf to his base health (650 HP → 610 HP) and base health regen (9 → 7). He’s just a tad bit overpowered compared to the other solo laners when it comes to raw stats.


Draven is one of the AD carries who has emerged as way too strong, especially as players master his axe-catching mechanic. He can easily snowball out of control, so his Spinning Axe damage is getting nerfed across the board. (Damage: 55/60/65/70 → 45/50/55/60).


Evelynn’s ultimate, Last Caress, is having its cooldown increased, especially in the early and mid-game levels. This should hopefully allow opponents to feel freer to try and make plays rather than just be fearful or losing her.


After getting nerfed, and Riot discovering a bug that threw off their initial assessment of his power, Galio is getting some of his tankiness back. His health per level is increasing, while his Colossal Smash cooldown is being lowered at the mid and late-game levels. His percent Health Damage per AP ratio for Winds of War is going from 1.5% to 2%.


Katarina, if in the right hands, can be really strong. I’ve played against some decent Katarina players and even mediocre ones can spiral out of control. So I can only imagine what a skilled player can do with her. Her Voracity damage and Shunpo range are being slightly lowered.


Leona’s base health regen is being increased (7.5 → 9) as is her Sunlight damage (25 to 137 → 33 to 145). This should make her a more viable tank in duo lanes and capable of actually winning a fight now.


He’s a bit too strong early game so his Bouncing Bomb cooldown is being increased (6/5.5/5/4.5s → 7.5/6.5/5.5/4.5s).

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That’s all for the champion changes in League of Legends: Wild Rift patch 2.2B. Elsewhere throughout the patch, players can expect to see the additions of Rengar and Kha’Zix. Prior to the launch of Wild Rift, Riot pointed out that there were too many human-like characters in the current Wild Rift roster, so they’ve gone to the Void. Both characters will join the Wild Rift roster on May 6.

Have you been playing League of Legends: Wild Rift? Let us know your thoughts about the current champion balance in the comments below!