League of Legends: Wild Rift Android and iOS specs for North America open beta
The open beta for League of Legends: Wild Rift is finally slated to launch in North America this week. As an open beta, everyone in the region will get a chance to jump into the mobile version of Riot’s popular MOBA. That is, provided you have a mobile device that meets the required minimum specs.
The good news is Wild Rift is very forgiving when it comes to supported devices. Riot Games is aiming to make the game as accessible as possible without sacrificing quality. To that end, the minimum specs required to run League of Legends: Wild Rift on your mobile device aren’t too demanding.
For Android device users, you’ll need the following minimum specs:
- CPU: 4-core, 1.5 Ghz and above (32-Bit and 64-Bit Support)
- RAM: 1.5G
- Resolution: 1280×720
For iOS, you’ll simply need an iPhone 6 Plus or higher. This would probably equate to the following specs, which were provided last summer:
- iOS 10 and above
- RAM: 1GB
- CPU: 1.4 GHz dual-core (Apple A8)
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The point is League of Legends: Wild Rift will run on a wide variety of devices. The game has also been optimized “as much as possible” so that it doesn’t drain your battery life, which would normally pose a major problem on older devices. With matches lasting anywhere between 15-20 minutes, you wouldn’t want to run out of battery mid-game.
Riot is also putting a huge emphasis on gameplay performance. This includes a focus on network performance to ensure the least amount of lag and packet loss. Unlike Riot’s other mobile-supported games, like Teamfight Tactics and Legends of Runeterra, which are not as reliant on having really solid ping, Wild Rift requires precision, accuracy and quickness when casting abilities and last-hitting. Any delay in input could mean a missed last hit or skillshot, or worse.
When connected to WiFi, Wild Rift should be a smooth experience provided you have good internet. But seeing as how it’s a mobile game, I’m more interested to see how it plays on the cellular network when not connected to WiFi. If this is truly a mobile experience, I should theoretically be able to play it anywhere on-the-go.