Fall Guys is in danger of losing its luster in Season 2
Fall Guys Season 2 is finally out, but is it enough to keep people interested and playing?
When Fall Guys: Ultimate Knockout first released back in August you could not escape it. It was everywhere. If you went anywhere on social media you would see countless memes and comments about the fun, battle royale free-for-all.
But this is 2020 and despite it only being about two months ago when the game came out, it may as well have released in the ’90s because that’s how long time is now. So, as a fan who has played enough to be confident enough in my skill to give advice and as someone who actually got to sit down with Game Lead Joe Walsh, when Season Two of Fall Guys dropped recently I ran to it. I had seen the trailers and I couldn’t wait to give it a go.
Now that I have played it? Meh.
Fall Guys Season 2, if you looked at the trailers, looks amazing. Drawbridges, swinging axes, tons of medieval imagery. But when I went to go play it, I played seven games before I encountered one of the new stages. Seven. And I’m pretty okay at Fall Guys, so those seven games averaged around 4 rounds. It was a stage called “Knight Fever”.
I was so hyped to play Knight Fever. The camera pan over showcases a long gauntlet with swinging axes, spinning spiked balance platforms and massive spiked rolling pins in a big half pipe. The round started and I held forward. I literally just held forward. It was probably a fluke but I ran forward and without really turning too much other than just to stay on the path and the occasional jump. I went from the start to the finish line without hitting a single object. Then it was over.
Five games later I got to play my second new stage. This one was called “Wall Guys.” I dreaded this one from the very moment it was hinted at. In this round, players have to climb over tall walls. The problem is you have to push large blocks so you have something to climb over. Everyone has to push them. So you have people pushing together, messing with people pushing away, and the second you get a piece in place, so many people jump on you to get to the platform you may as well drop the controller for a couple of minutes. I straight-up hated it.
But in total, of the 12 stages I played, I got to try two new ones. By the time I had gotten to it, I was already level 6 in the new ranking scale.
Now, as it’s a free update to the game that requires nothing more than you owning Fall Guys to get it, it’s still pretty nice. But let’s look at what other games are… among us. Recently, a game called Among Us has dropped and it rose to the top of the charts faster than you can say “Fall Guys who?”
Despite having a remarkably simplistic look and, to this writer, looks like something you’d find on Newgrounds a full decade ago rendered in Flash Animation software, Among Us has swept in and taken over.
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Seeing how little you encounter the new content in Fall Guys, it almost feels as if they got very comfortable where they were because, I’ll be honest, I expected way more from this season. But playing Season Two felt exactly like Season One. It was mostly all the same stages I’ve played over and over again with little change except, occasionally, someone will CTRL+V a swinging hammer into a weird random spot in the stage.
For a game that works based on the fact that the fun lies in 60 player matches, it’s a bad sign when, even in the first week of the new season, it took a little bit longer than normal to get a match going. If fewer people play, the people who do play are going to have to start waiting longer and longer for matches to start, losing interest quicker leading to the remaining players having to wait even longer.
Long story short, in my opinion, I think Fall Guys absolutely has to do more if they want to stay afloat. While the people behind Fall Guys were not ready for how big the game was going to get, it did get big and people noticed it and now everyone wants in on this. Fall Guys needs to really step up or it’s in serious danger of being Disqualified.