Everwild: Rare’s new game is as gorgeous as it is confusing

Xbox Games Showcase
Xbox Games Showcase /
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We don’t know much about Everwild but it certainly looks gorgeous.

Of the many games that were shown during the Xbox Games Showcase, Rare’s Everwild was one of the most gorgeous. A new trailer for the mysterious game was released and, once again, I was blown away with the visuals and overall feel of the game — despite not really knowing anything about it.

Everwild was first revealed during X019 last November. The teaser introduced a fantastical world with vibrant colors, wild animals, and magical elements. At the time, this was the only bit of details we got:

"The Everwild team is focused on building an experience that allows for new ways to play in a natural and magical world. The development team, led by Executive Producer Louise O’Connor, is creating something truly original and incredibly special that aims to be more than just a new IP. Everwild will offer memorable, engaging and meaningful experiences for players everywhere to share."

Fast forward a year and not much has changed. I still have no real idea what kind of game Everwild is but I continue to be intrigued.

The new trailer invites us back to this magical world. The narrator reinforces the notion of sensing and feeling the rhythm of the surrounding world as we see what looks like human hunter-gatherers bonding and interacting with the wildlife.

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There’s the continued emphasis that only a few “truly feel” this rhythm and it’s presumed that your character, Eternal, is one of those few. What you’ll do with this special power remains to be seen, but there’s mention of a “perilous journey” and standing watch over the world.

This doesn’t offer much clarity as to what the core gameplay loop of Everwild will consist of, but if I had to guess, it would seem to be an exploration, adventure-type game, perhaps with a dose of puzzle-solving elements.

I get a sense of tranquility when watching the trailer. Everwild seems to want to explore what it means to be spiritually connected with the world. How does that translate into gameplay? It seems like we’ll just have to wait and see.