League of Legends: Wild Rift: Everything we know about the mobile, console port

Riot Games
Riot Games /

Riot Games has peeled back the curtain of League of Legends Wild Rift, offering a 14-minute gameplay overview of the mobile port.

Ahead of the upcoming limited Android alpha test for League of Legends: Wild Rift — which will launch for Brazil and the Philippines — Riot Games has offered our best look yet at the upcoming mobile and console port of the popular MOBA. A 14-minute developer diary was released as part of the Summer Game Fest,  featuring executive producer Michael Chow and others explaining the various systems, mechanics and processes that went into Wild Rift‘s development.

From the champions to the gameplay, the core focus was to make Wild Rift feel as close to the PC version of League of Legends as possible. Visually, the port looks nearly identical.

Where Wild Rift will differ, however, is with its dual-stick control scheme. Riot has spent a ton of time working on the responsiveness and precision of the controls to ensure they feel natural. In some instances, that meant slightly tweaking some champions abilities without losing their core essence. Despite these changes, the champions should still feel the same as their PC counterpart and, in some cases, new gameplay options could even open up with their updated abilities.

David Xu spent a good deal highlighting some of the champions that will undergo tweaks, while also revealing the roster of playable characters. 36 of the 148 League of Legends champions will be available, several of which were showcased in the video.

Next. How League of Legends: Wild Rift champions will differ on mobile from PC. dark

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The map looks similar to that of Summoner’s Rift but has been scaled down to allow for faster pacing and more action. The pre-game lobby remains the same, with players still able to choose runs and summoner spells prior to the match; but, it has been streamlined for a shorter gameplay experience.

Some new runes have also been added for more gameplay variety. In the spirit of quicker matches, the level cap has also been reduced from 18 to 15. The average length of a Wild Rift match is expected to take 15 to 20 minutes which is about half that of Summoner’s Rift and even shorter than a Teamfight Tactics match.

Wild Rift will launch with multiple gameplay modes, including a ranked system to retain the “core competitive spirit of League.” More details will be shared at a later date.

Overall, League of Legends: Wild Rift is shaping up to be a faithful port of the PC game and I can’t wait to go hands on with this. The game enters alpha in select regions next month but is expected to launch in 2020 on mobile and console.