TFT Rise of the Elements: Full list of Set 2 champions

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Teamfight Tactics (TFT) Rise of the Elements arrived on the PBE this week, giving players a first look at the new set of champions coming with Set 2.

Teamfight Tactics: Rise of the Elements has arrived! Well, sort of. While not officially live, Set 2 of the popular League of Legends-based auto-battler is now live on the PBE.

Rise of the Elements is a complete refresh of the game mode, fully replacing the champions, origins and classes from the beta with all-new ones. In lieu of Origins, we now have Elements, which provide trait bonuses to similarly grouped champions. Champions are also assigned a Class, which also provides a trait bonus depending on the number you have on your team.

Some of the champions from Set 1 are returning and, in some instances, have their same ability; however, their new Elements and Classes will make them feel completely new again. Warwick, for example, returns but is now a Glacial Predator. His ability is still the same but as a Glacial unit, he’ll now have the chance to stun his target. And being a Predator means his attacks and ability will immediately kill low-health enemies.

Also new in Set 2 is our first ever Tier 7 champion, Lux, who will cost seven gold. You’ll notice she can be any element. There are ten copies of Lux in each game, each with a different element. Once you purchase one Lux, all of the others will become that element for you in the shop.

You’ll also notice that Qiyana can have different Elements. This is tied to a Set 2’s new “Element of the Game” mechanic. This new feature introduces one random element (Inferno, Ocean, Mountain or Wind) into a match, which can be tracked in the center of the carousel. This not only impacts Qiyana, but the map and the carousel as well.

When the game begins, one random hex on the board will be imbued with the element of the game. The champion that starts combat on top of that imbued hex will receive a buff at the start of combat. This could be increased attack speed (inferno), additional mana (ocean), increased dodge chance (wind), or permanent health boost (mountain). A second Elemental Hex is added at the start of round 3-1. All eight players’ boards will have the same Elemental Hexes.

This is a fantastic new addition balancing randomness and strategy while also hopefully creating more opportunities for different champion placement. Combined with the larger board, we should hopefully see more diversity in champion positioning.

While we’ll dive into Set 2’s Elements and Classes in a follow-up post, below is the full list of 51 champions that will be available when Rise of the Elements goes live in November (per Riot Games).

This list will likely change as TFT continues to evolve and grow, similar to how the beta roster expanded. And it’s not even worth getting into predictions in terms of each champion’s strengths and rating them because Set 2 is still so early in its lifecycle. There are so many bugs and glitches and imbalances that I expect numerous balance patches before this Set even goes live. So for now, just check out the tiers and their abilities.

Tier 1 Champions (cost 1 gold)

  1. Diana (Inferno, Assassin)
    • Flame Cascade: Diana shields herself for a few seconds and creates three flame orbs that orbit her. Orbs explode when they contact an enemy, dealing damage.
  2. Ivern (Woodland, Druid)
    • Triggerseed: Ivern shields the lowest-health ally for a few seconds.
  3. Kog’Maw (Poison, Predator)
    • Living Artillery: Kog’Maw launches acid that damages a random enemy.
  4. Maokai (Woodland, Druid)
    • Sap Magic (passive): Whener Maokai is damaged by an enemy spell, his next attack heals him.
  5. Nasus (Light, Warden)
    • Fury of the Dawn: Nasus temporarily enrages, gaining bonus health and damaging adjacent enemies each second for the duration.
  6. Ornn (Electric, Warden)
    • Lightning Breath: Ornn breathes lightning in a cone in front of him, damaging enemies and increasing their chance to be critically struck for the next few seconds.
  7. Renekton (Desert, Berserker)
    • Cull the Meek: Renekton damages adjacent enemies and heals himself for each enemy hit.
  8. Taliyah (Mountain, Mage)
    1. Seismic Shove: Taliyah erupts the ground under a random enemy, knocking them toward her if ranged, or away if melee.
  9. Vayne (Light, Ranger)
    1. Silver Bolts (Passive): Vayne passively deals bonus true damage every third attack based on the enemy’s maximum health.
  10. Vladimir (Ocean, Mage)
    1. Drain: Vladimir damages a target enemy, healing himself for the damage dealt.
  11. Warwick (Glacial Predator)
    • Infinite Duress: Warwick pounces onto the lowest-health enemy, stunning and damaging them. Applies on-hit effects.
  12. Zyra (Inferno, Summoner)
    • Rampant Growth: Zyra spawns two untargetable Flame Spitters on random hexes at the edge of the arena, which attack the nearest enemy.

Tier 2 champions (cost 2 gold)

  1. Braum (Glacial, Warden)
    • Unbreakable: Braum raises his shield toward the furthest enemy, reducing incoming damage from that direction and blocking projectiles.
  2. Jax (Light, Beserker)
    • Counter Strike: Jax gains 100% dodge chance for the next few seconds, then briefly stuns and damages adjacent enemies.
  3. Leblanc (Woodland, Assassin, Mage)
    • Ethereal Chain: Leblanc sends a chain toward the nearest enemy, stunning and damaging them after a delay.
  4. Malzahar (Shadow, Summoner)
    • Shadow Swarm: Malzahar creates a portal that spawns minions. More star levels, more minions.
  5. Neeko (Woodland, Druid)
    • Blooming Burst: Neeko throws a seed at a random enemy that explodes three times in a larger and larger radius.
  6. Rek’Sai (Steel, Predator)
    • Furious Bite: Rek’Sai bites her target, dealing true damage.
  7. Skarner (Crystal, Predator)
    • Crystalline Exoskeleton: Skarner shields himself for a few seconds, gaining bonus attack speed while the shield holds.
  8. Syndra (Ocean, Mage)
    • Hydro Sphere: Syndra conjures a Hydro Sphere at a target location that damages enemies.
  9. Thresh (Ocean, Warden)
    • Deep Sea Passage: Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies for a few seconds.
  10. Varus (Inferno, Ranger)
    • Piercing Arrow: Varus charges and fires an arrow, dealing damage to all enemies in a line.
  11. Volibear (Electric, Glacial, Berserker)
    • Thunder Bite: Volibear bites his target, dealing damage. Thunder Bite instantly kills enemies below a certain amount of health, fully restoring Volibear’s mana.
  12. Yasuo (Wind, Blademaster)
    • Last Breath: Yasuo instantly appears next to the enemy with the most items, attacking them multiple times in rapid succession and knocking them up for the duration.

Tier 3 champions (cost three gold)

  1. Aatrox (Light, Blademaster)
    • The Arclight Blade: Aatrox slams his sword in a circle in front of him, damaging enemies hit.
  2. Azir (Desert, Summoner)
    • Arise!: Azir summons an untargetable Sand Soldier near a random enemy that attacks whenever Azir attacks.
  3. Dr. Mundo (Poison, Berserker)
    • Adrenaline Rush: Dr. Mundo spawns a toxic cloud around himself that damages adjacent enemies and heals himself for the damage dealt for several seconds.
  4. Ezreal (Glacial, Ranger)
    • Ice Shot: Ezreal fires a shard of ice toward the lowest-health enemy, damaging the first enemy hit and applying on-hit effects.
  5. Kindred (Shadow, Inferno, Ranger)
    • Wolf’s Frenzy: Lamb tumbles away from her target while Wolf bites them, dealing damage.
  6. Nautilus (Ocean, Warden)
    • Depth Charge: Nautilus sends out a depth charge that seeks out the furthest enemy champion, knocking them up and stunning them for a really long time.
  7. Nocturne (Steel, Assassin)
    • Steel Blades (Passive): Every three hits, Nocturne’s next attack is enhanced, damaging all adjacent enemies and healing him for a portion of damage dealt.
  8. Qiyana (Inferno or Ocean or Mountain or Wind, Assassin)
    • Edge of Ixtal: Qiyana dashes to the side of her target and throws a blast of wind through them, damaging and stunning enemies it passes through.
  9. Sion (Shadow, Berserker)
    • Decimating Smash: Sion smashes an area in front of him after a delay, knocking up and damaging enemies.
  10. Sivir (Desert, Blademaster)
    • Ricochet: Sivir’s attacks temporarily bounce to nearby units.
  11. Soraka (Light, Mystic)
    • Equinox: Soraka temporarily calms an area around a random enemy, damaging enemies and preventing them from gaining mana while inside.
  12. Veigar (Shadow, Mage)
    • Primordial Burst: Veigar blasts an enemy with magical energy, dealing damage. Instantly kills enemies at lower star levels than Veigar.

Tier 4 champions (cost four gold)

  1. Annie (Inferno, Summoner)
    • Tibbers!: Annie summons Tibbers onto a nearby hex. Tibbers attacks nearby enemies while active.
  2. Ashe (Crystal, Ranger)
    • Ranger’s Focus: For the next few seconds Ashe gains attack speed and her attacks fire a flurry of arrows, dealing bonus damage.
  3. Brand (Inferno, Mage)
    • Pyroclasm: Brand launches a bouncing fireball, damaging enemies hit.
  4. Janna (Wind, Mystic)
    • Monsoon: Janna knocks back enemies in a large area and channels for a few seconds, continuously healing nearby allies.
  5. Kha’Zix (Desert, Assassin)
    • Arid Assault: Kha’Zix briefly becomes stealthed, becoming untargetable and causing his next attack to critically strike.
  6. Malphite (Mountain, Warden)
    • Unstoppable Force: Malphite throws himself toward a random enemy, damaging and knocking up nearby enemies when he arrives.
  7. Olaf (Glacial, Beserker)
    • Berserker Rage: For the rest of combat, Olaf gains a large amount of Attack Speed and Lifesteal for a few seconds and becomes immune to crowd control.
  8. Twitch (Poison, Ranger)
    • Spray and Pray: Twitch temporarily gains infinite range and his attacks become piercing bolts that fly through their targets to the end of the board, damaging all enemies they pass through.
  9. Yorick (Light, Summoner)
    • Shepherd of Souls: Yorick blesses several of his lowest-health allies, reviving them as a Minion of Light when they die. More star levels, more targets.

Tier 5 champions (cost 5 gold)

  1. Master Yi (Shadow, Mystic)
    • Meditate: Master Yi becomes untargetable and significantly heals himself over a few seconds. After channeling, his attacks temporarily deal bonus magic damage on hit.
  2. Nami (Ocean, Mystic)
    • Tidal Wave: Nami sends a massive wave toward a random enemy, damaging and knocking up enemies it passes through and granting allies it passes through bonus magic damage on hit.
  3. Singed (Poison, Alchemist)
    • Poison Trail (Passive): Singed passively leaves a poison cloud behind himself that damages enemies who stand in it.
  4. Taric (Crystal, Warden)
    • Cosmic Radiance: After a delay, Taric and all nearby allies become invulnerable for a few seconds.
  5. Zed (Electric, Summoner, Assassin)
    • Living Lightning: Zed creates an identical clone of himself behind his current target, copying his items as well. This clone can also cast Living Lightning.

Tier 7 (champion(s) cost 7 gold)

  1. Lux (Electric OR Inferno OR Glacial OR Crystal OR Wind OR Woodland OR Steel OR Ocean OR Shadow OR Light, Avatar)
    • Final Spark: Lux fires a giant laser that deals massive damage to enemies hit and restores mana based on enemies hit.

You’ll notice that Rise of the Elements does feature some elements of randomness. A contentious mechanic, Riot has already reaffirmed that they believe randomness is a key component in keeping TFT feeling fresh and fun. But they also acknowledged that the way in which the randomness is injected into the game can sometimes be tricky. And they’ve seemingly learned what works and what doesn’t work. The key is a more “controlled” randomness that feels fairer towards each player. We kind of see that with the use of the Element of the Game. It’s a random element that can alter how that individual game plays out, but it’s also fair to each player. It also helps make some of the champions feel different each game.

In terms of champion balancing, Riot will release content updates and patches at a much slower pace as to avoid the feeling of having to learn a new meta every couple of weeks.  Bigger content drops that introduce new champions and other gameplay mechanics will be limited to maybe three or four larger patches as opposed to numerous smaller patches. We’ll still have “B-Patches” but these will be reserved only to address glaringly broken mechanics or severely overpowered champions. Hopefully, any issues will be far and few between.

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Early hands-on time with Rise of the Elements on the PBE have revealed some shocking issues with the current Set of champions that’ll no doubt get fixed or adjusted before rolling out onto the live servers. DisguisedToast, for example, put together a comp that made Zed making an insane number of copies of himself. Then there is footage of a two-star Lux absolutely destroying the entire enemy team. Clearly, there are still some kinks Riot has to work out.

TFT: Rise of the Champions is now live on the PBE, so feel free to download the client and give this new Set a whirl. Be warned though, there’s still a lot of balancing that needs to be done. Currently, the live TFT game is on patch 9.21, which will run until November 5. Ranked play will be turned off with patch 9.22 on November 6, which will officially introduce Set 2 to the live game. Ranked play should return on November 19 with the start of TFT‘s preseason with patch 9.23.

light. Related Story. First look at TFT’s bigger map coming with Set 2 ‘Rise of the Elements’

If you’ve played TFT Rise of the Elements on the PBE, be sure to share your thoughts on the new set of champions in the comments below!