Scheduled maintenance for Tom Clancy’s The Division 2 completing, applying fixes to quite a few issues. Here are the patch notes.
Tom Clancy’s The Division 2 underwent some planned maintenance this morning. The patch, which was previously mentioned on this week’s “State of the Game” developer livestream, isn’t anything major but does provide fixes for a few fairly big issues.
Before we get into the nitty-gritty details, here are the full patch notes, courtesy of Ubisoft:
- Fixed an issue where players were not being granted Clan XP
- Fixed an issue where daily and weekly resets would not apply to players who were offline during the time of reset
- Fixed an issue where players could lose guiding missions and access to guiding mission NPCs, making them unable to further progress
- Improved survivability of low level players against enemy NPCs when playing co-op with a player of higher level
While the patch notes are as extensive as we’ve seen with past updates, the fixes are actually quite big. The fix to group scaling when playing with a different leveled player is certainly welcomed, especially if you are playing with friends. Ubisoft acknowledged that prior to the update, NPC enemies were doing too much damage when scaled. It’s unclear if the patch also addresses the problem of item scaling; Ubisoft previously explained that “a green item buffed to level 30 has not the same stats as a high-end item on level 30.”
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The Clan XP issue was also fixed, but it doesn’t address another issue players have been asking for: clan projects that are more easily achievable for smaller clans. Right now, The Division 2 has a number of clan projects, but the XP seems to tuned for clans with many members. Smaller clans comprised of just a few friends who want to play together are at a clear disadvantage. There is obviously a number of issues to be worked out before any major changes are implemented, but the first step is to make Ubisoft aware.
Looking beyond today’s patch, Ubisoft is working on a number of other features as well. The list includes enabling autorun on console, changing the color of clan members names from yellow, adding a Field of View slider, addressing strobe lighting, and adjusting the scaling of Skill Mods in the World Tiers. Ubisoft doesn’t yet have a date for when these features will be enabled, but it’s good to know they are looking into them.
You might have noticed that World Tier 5 was not set live with today’s patch, as that’s probably coming with Tidal Basin (presumably within the next two weeks or so). Ubisoft has made it clear that they are committed to the overall “health of the game” first, which means they want to iron out the bugs and fine-tune the gameplay balancing issues before introducing the next stage of the game.
Overall though, Tom Clancy’s The Division 2 seems like it’s in a relatively healthy state. Whereas most games as a service launch feeling like a buggy, incomplete mess, The Division 2 feels polished and fully-fleshed out.