It’s not too late for Anthem: 10 other games that massively improved after launch

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#4. Elder Scrolls Online

An MMO releasing at full price with a monthly subscription? Even in 2014 that seemed like a hell of a stretch. Bethesda Softworks must’ve figured the hallowed Elder Scrolls name would make people buy into and pay a premium for the privilege of being able to explore the world of Tamriel with other people for the first time!

I’m fairly positive very few people wanted to ever play any Elder Scrolls game in an online capacity (literally one of the biggest appeals of the entire series since the third game, Morrowind, is that it is a vast, SINGLE-PLAYER adventure), but the fact of the matter is that when Elder Scrolls Online launched, it was a pretty pale imitation of what you’d consider an Elder Scrolls game to begin with.

Aside from login issues, the whole design just felt the opposite of what Elder Scrolls games are generally going for and it was a fairly barren and hollow experience to start. On top of that, Bethesda expected you to pay a premium for (I guess at least Fallout 76 doesn’t have a monthly fee, but it’s also a much bigger mess).

Several years later, you’ve got a free-to-play online, perfectly competent version of Elder Scrolls with tons of content to explore and still being updated with new stuff. It won’t be a replacement for Skyrim but if you are looking for new fun adventures in the world of Tamriel to potentially experience with others, it can now confidently be said that Elder Scrolls Online is a solid way to do just that.