Tokyo Game Show: Task Time is a chaotic party game from Wired Productions

Task Time | Reveal Trailer | TGS
Task Time | Reveal Trailer | TGS | Wired Productions

At Tokyo Games Show, Wired Productions gave us our first look at Task Time, a physics-driven party game developed by ReadGraves. The creative mind behind this studio is Sam Read-Graves, who has worked on titles including Gang Beasts and Fall Guys.

“I’ve seen members of the Wired team transform from quiet and measured souls, into mouth-frothing and evil laughing demons while playtesting Task Time. That is enough for me to know ReadGraves have delivered a wonderfully chaotic party game.” Leo Zullo, Managing Director at Wired Productions, said.

Wired Productions says the secret sauce here is a combo of rock-solid game design chops, a swirl of mischief, and heaps of wacky charm.

“We made Task Time to see what happens when you throw a gameshow, a physics engine and all your friends into a blender,” Sam Read-Graves said. “Task Time is competitive, chaotic and completely unpredictable, where no two rounds are ever the same. It’s an excuse to laugh at each other, celebrate small victories, glorious failures, and delight in ruining your friends’ plans. The rules change every minute, and the game doesn’t care about fairness; it cares about giving you stories to shout about afterwards, and we're really happy Wired Productions have joined us on our journey of chaos. To be honest, we wanted to make WarioWare, but Nintendo already did that, so we made some friendslop instead.”  

If all this chaos interests you, the game's first public Steam playtest is live through Oct. 1.

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