The smarter (and safer) alternative to one-tick flicking in the Inferno

Contrary to popular belief, you don't need to one-tick flick – at all – to save prayer during the Inferno waves to get to the Jads and TzKal-Zuk.
Old School RuneScape - Inferno prayer switching
Old School RuneScape - Inferno prayer switching | Jagex's Old School RuneScape (OSRS)

Many ‘Scapers aiming to earn an Infernal Cape by completing all 69 waves of the vaunted Inferno are turned away from the challenge when they hear that they’ll need to one-tick flick at some point during the waves.

It’s a fair phobia to have. Given the fact that the Inferno, released in June 2017, remains one of the toughest PvM encounters in Old School RuneScape (OSRS), not wanting to have to double click every 0.6 seconds – 200 clicks per minute – seems fairly reasonable.

But the reality is that you don’t need to one-tick flick in the Inferno – at all. In fact, there is a much smarter, and safer, method that significantly reduces the possibility of your hand going into spam-click mode – or accidentally missing a click – and accidentally turning off your prayer instead of turning it on. And additionally, it conserves prayer points as well.

No one-tick flicking in the Inferno?

Oh, and it also reduces your chance of developing carpal tunnel syndrome. But this is a gaming website, not WebMD, so we’re going to skip that discussion for the time being.

First off, we’re to assume you have enabled a RuneLite metronome (or have the ability to do so) before going any further.

The three main heavy-hitting Inferno opponents are the Mager, the Ranger, and the Meleer, and all of them attack on four-tick cycles. Their damage is calculated the tick before their movement starts. So as soon as their movement starts, you can disable your overhead prayer, and then wait three ticks to enable it.

It amounts to “click on-click off-(tick)-(tick)-click on-click off-(tick)-(tick)”, which is colloquially known as “lazy flicking”. And two clicks per four ticks sounds a heck of a lot better than eight.

If you don’t trust yourself to properly count ticks, simply turn on your overhead prayer, turn it off when the movement starts, and then click it every single tick to keep turning it on and off. Yes, you’re still clicking every tick, but it’s still a lot more manageable than clicking 200 times per minute, and it’s much easier to align with the beats of the metronome.

And yes, perhaps most importantly, it still conserves prayer points.

When it comes to Blobs, which can be just as dangerous as any of the aforementioned three opponents when combined with another opponent, they attack on a six-tick cycle. Because they react to your overhead prayer, all you need to do is swap between Protect from Magic and Protect from Range every tick to negate all damage.

If you’re facing a Blob and nothing else, you can switch every three ticks. Where things can be challenging is if you’re fighting against two opponents at once.

Let’s say you’re taking on a Mager and Blob. You would take the same approach, but your clicks to turn off your Protect from Magic prayer would instead be to turn on Protect from Ranged, and you’d switch back and forth every tick.

If you are faced with a Mager and a Ranger, what you want to do is start by protecting against the one in the back, start in the middle of the pillar, attack the one in the back, and then start switching prayers every tick when the one in the back starts his attack movement. This works even if there is a Blob present, provided the Blob isn’t in front. If it is, find a way to safely switch pillars, and then execute your prayer switching – not flicking.