Become WWE 2K25's next big thing with this Brock Lesnar guide

Brock Lesnar lays the smackdown, appropriately enough on WWE Friday Night Smackdown.
Brock Lesnar lays the smackdown, appropriately enough on WWE Friday Night Smackdown. | WWE/GettyImages

Brock Lesnar has returned to menace WWE superstars, specifically the soon-to-be-retired John Cena. But look, the Beast Incarnate is a force of destruction, and anybody who gets in his way is subject to get these hands. Your favorite site expert is a WWE 2K vet, so I'm about to tell you how to send your opponents to Suplex City!

Always Be Plexing

Lesnar is not subtle. His neutral light grapple is back-to-belly suplex, his neutral heavy grapple is a release German suplex. You're going to alternate heavily between these two, unless your opponent can't seem to reverse one of them. If they eat one of these suplexes consistently, keep feeding it to them until they learn to reverse it. If your opponent is not screaming about you doing the same move over and over, you're not doing it right.

This advice applies to any wrestler. There are three things you can do after a lockup: the light grapple, the heavy grapple, or an Irish whip. There are technically light and heavy versions of the Irish whip, so that's actually four things. You can also drag them or lift them into various carry positions, but I've won hundreds of matches with just the first three options.

To apply some good ol' Steiner math, your opponent has a 33 1/3 percent chance of figuring out which thing you want to do after a grapple. The proper mixing up is where WWE 2K's mind game happens. Every time an opponent guesses wrong, they end up in a vulnerable position, usually on the mat or in one of the four corners.

The Ground Game

This is where we dig into the WWE 2K online meta, and it's not pretty. The rock-paper-scissors style of grappling also applies on the ground. It's not easy to guess which reversal to use, provided you mix them up. More often than not, the first player to hit the ground loses the match. It's sad, but true of WWE online play.

Each body part has its own set of attacks you can hit it with, and the more damage it takes, the more quickly a wrestler will get stunned for taking damage there. Brock's light leg grapple is a leg drag, and it's one of my bread-and-butter moves. The animation is a fairly lengthy one, so it's a great move to use if you need to let your own stun meter drain a bit.

Finish Him !

The F5 is a move to be feared in the real WWE, but in WWE 2K it has a major reversal window. Actually, all the moves in this game that I know of delivered from a fireman's carry position (Attitude Adjustment, GTS) have the major reversal window. So the best way to hit the F5 is on an opponent who is completely stunned.

One helpful tip is that you can get your opponent into a fireman's carry position by grappling them and using RB/R1 and left on the left analog stick. You can apply the F5 from there, skipping the first part of Lesnar's F5 animation, kinda. It will still have the huge reversal window, but that switch in timing may confuse an opponent not used to being lifted into the carry.

Brock's signature, of course, is a series of German suplexes. Sadly, this isn't that hard to reverse either. The Beast Incarnate is surprisingly short on moves you want to throw without them being stunned. But to its credit, it's a ridiculously long animation so if your own stun meter is building up you can certainly drain it off this move.

Lesnar's Super Finisher is almost an in-joke, as it's the Shooting Star Press, which he nearly killed himself applying to Kurt Angle. I can't recommend going for this unless someone is stunned, or else it's really easy to reverse. But as with all Super Finishers, it deactivates the pesky Resiliency Payback that everybody runs online.

The Big Paybacks

As I mentioned, Resiliency is basically a must. With this, you can say "Nope" to the pinfall attempt or submission that would win your opponent the game. For the other payback, I like Rage. That's my go-to for any wrestler with a super finisher, even a kinda crappy one like Lesnar.

As long as my own Resiliency is up, I know I'm not getting pinned or submitted yet. So I'll save my finishers to build to the super. It takes three finishers, which can take a while to build. If I'm taking a beating, then I'll take my chances on throwing a regular F5. I prefer them to be stunned, you play it by ear. You don't want to eat a pin with a finisher stored, you can't take them into the next match with you.

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