RPG pitfalls we hope we don’t see in Star Wars: Outlaws
By Daniel Davis
This now brings me to Star Wars: Outlaws and the things I don’t want to see in it.
There are a few things that I find hinder the experience for me. The first is inventory management. There is nothing I loathe more than inventory management in a game. Horizon: Zero Dawn has been one of my favorite games I played this year but one thing sticks out like a sore thumb: inventory management. I can’t speak worse about inventory management and the obnoxious addition it is to gaming. Why should I have to choose between weapon upgrades and crafting materials? Why should I have to choose between crafting and healing materials? Horizon is a great example of an excellent world design but with game design failures. The world and the enemies were unique but the RPG elements were annoying and hindered my experience with it.
The second is the lack of Fast Travel. Horizon, once again, got this wrong. The developers presented the game as an experience and they worked hard on the game. They also created new technology to load the world as you progressed through it. However, the inability to fast travel until you got the specific unlimited fast travel pack was annoying and made me not want to experience the world.
One of the first games I played on the Xbox One was Dead Rising 3. That game was a zombie simulator that forced you to go back and forth across the map every time you completed a task. The game felt disorganized and lacked any kind of cohesive nature to it. Horizon felt much the same way, but it felt more grounded because in every travel you saw new enemies and gave yourself time to gather things. But this became a chore. Spending 15 minutes walking and trying to avoid enemies takes away from the time I have in gaming if there’s no other purpose than to force me to walk down the road. As I already stated as well, I don’t have that much time for gaming in general.
While I will more than likely still play the game if there are these things in there, it will however change my opinion on the game itself. Overall, gaming right now has been full of either broken games on release day or huge 50gb updates on day 1, or developers just releasing half-done games expected GPUs to make up for their lack of work.
I hope Ubisoft takes notes from Elden Ring and gives us somewhat of a revamped map and gives the player more freedom on how to progress in the world other than telling us how to approach it.