Marvel Snap Bounce Deck: How to Play, Cards, Win Rate
By Max Mallow
The Marvel Snap Bounce Deck is one of the best archetypes to play on both the Ranked ladder and in Conquest mode.
Bounce isn’t necessarily a card archetype like Destroy or Discard. The idea of a Bounce Deck is playing cards that either return to your hand, return other cards to your hand and get bonuses off the first two. It’s a difficult to master in terms of complex plays, when and where to play certain cards and combos. Though, it’s one that once mastered is unpredictable for opponents to predict.
Here’s how to play a Marvel Snap Bounce Deck, what cards you should use and how effective the deck is in both Conquest and Ranked.
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Marvel Snap Bounce Deck: How to Play, Cards, Win Rate
Cards
Here’s the deck list we recommend for your Marvel Snap Bounce Deck:
- Kitty Pryde – 1/0: When this returns to your hand, +2 power. Returns at the start of each turn.
- The Hood – 1/-3: Add a Demon to Your Hand
- Bast – 1/1: Set the Power of all cards in your hand to 3
- Spider-Ham – 1/1: Transform the highest-cost card in your opponent’s hand into a Pig, keeping its power and cost.
- Angela – 2/0: After you play a card here, +2 power
- Hit-Monkey – 2/0: Gain +2 power for each other card you played this turn
- Mysterio – 2/4: As you play this, play Illusions to other locations. Disguise this as an Illusion until the game ends
- Falcon – 2/3: Return your 1-Cost cards to your hand
- The Collector – 2/2: When a card enters your hand from anywhere (except your deck), +1 power
- Bishop – 3/1: After you play a card, this gains +1 power
- Beast – 3/4: On Reveal: Return your other cards at this location to your hand. They cost 1 less.
- America Chavez – 6/9: Starts on the bottom of your deck. Draw this on turn 6.
How to Play
As previously said, this deck is difficult to master. There are numerous combos and ways to achieve high amounts of power at different locations, but playing the cards correctly is vital to winning and beating most decks. For example, Bast is a big card to getting cards like Kitty Pryde, The Hood, Angela and Hit-Monkey boosted before they’re even played. If you’ve never played Kitty Pryde before, she returns to your hand at the beginning of your turn. Playing her on top of Angela is a great way to build high power at a location while having a big card at the end of the game at 1-cost.
Stacking cards like The Hood, Spider-Ham and Kitty Pryde at a location to bounce them back with Beast as 0-cost can help flood the board later in a game. Mysterio and Hit-Monkey is very powerful as a combo. Turn 4 is a solid turn to play it, but it can also act as a surprise closer to dodge cards like Shang-Chi, Killmonger and Shadow King.
Most importantly, players should focus on boosting The Collector, Bishop and Angela at a location. Those are your staple cards and Kitty Pryde is the engine.
Spider-Ham is a great tech card as well to prevent cards like Hulk in High Evolutionary decks and Apocalypse in Discard decks from getting too large. Death is also a great hit for Spider-Ham.
Win Rate
According to Marvel Snap Zone, the Kitty Bounce has a 62.42% win rate as of writing. The deck also has a high average cube rate at 0.874.
Bounce is difficult to master, but one of the best decks to learn how to play. Try it out on the ladder, learn when to snap and what decks you’ll have a hard time against.