7. No more save-quit farming
Assuming bosses are going to have the higher quality loot, we’ll definitely be farming them a lot more than regular enemies. Even going into the current console generation with better load times, or for PC players, sifting through menus just to quit and reload your instance to farm bosses has overdone its stay. It’s optimal, but really breaks the immersion that these games strive for. I hope for something like exiting and reentering a boss fight room, or accessing some kind of console of sorts to respawn a boss, or even fast traveling to refresh an area.
I want to be able to farm with friends, but save-quit farming is so archaic and not optimal to do so when you have to keep inviting them per session.
I think I speak for all of us when I say this game really needs to have full cross-platform support. That includes you, Sony. Play nice and let the consumers have nice things. This isn’t a PvP game as far as we know, so there will be no harm or extra balancing to do. All this does is lessen matchmaking times for when people want to play publicly. Games like Destiny 2 and Outriders have cross play, and if anything, it helps boost the player base in general. I have friends who play games on other consoles and it would definitely increase our playtime.
Please, Sony, don’t do this again. Everyone wins and this is easy and good PR to let us have something as simple as crossplay.
Tiny Tina’s Wonderlands is slated for an early 2022 release on PlayStation 4 and 5, Xbox One, Xbox Series S/X, Steam, and Epic Games.