Four Reasons Immortals Fenyx Rising is better than Breath of the Wild

Ubisoft
Ubisoft /
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The World Itself

Breath of the Wild absolutely reinvented the wheel with not only having a massive open landscape like Skyrim while also making every damn thing climbable making it impossible to just block your path with mountains to extend the narrative. I will give it credit, but the land is also…land.

The Legend of Zelda: Breath of the Wild 2
Nintendo /

It’s gorgeous but, get ready to swallow a hard pill, it looks like a golf game. I’ve seen landscapes like this in Everybody’s Golf. Everybody’s Golf is an amazing game, don’t get me wrong, it’s a golf game that lets me take my character, that looks like Android 15 on a Chocobo, and lets me run around and fish when I’m not golfing, but it’s not supposed to be an adventure land which is disheartening that Breath of the Wild looks the same.

Meanwhile, the land of Immortals is also incredibly vast but everything is filled with details. Temples, statues, and puzzles litter the landscape. Plantlife is more abundant. Even the rock faces you find yourself climbing has a lot more variety to it. Like, compare this landscape to the Breath of the Wild screenshot.

Ubisoft
Ubisoft /

Even playing in handheld mode on my Switch, I’m constantly blown away with how gorgeous everything is. The amount of detail. For example, Athena’s statue, look how close I am to this thing and realize I could put a king-size bed on her owl’s head with no fear of it ever falling off. It’s giant and gorgeous and it’s a short horse ride from a giant statue of the hydra and a mountain carved Rushmore style to feature the three heads of Cerberus.

Even from incredibly high up and far away you can see so many unique things and areas to explore it’s like the whole island was designed by the Greek God of Putt-Putt.