Marvel Avengers: What caused the massive player drop (and what did not)

Square Enix
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Marvel's Avengers - PS5 and PS4
Marvel’s Avengers from Square Enix /

WHY IT IS – Repetition

I have this theory that Marvel’s Avengers would have sold better as a single-player story game. If you would have just cut off the multiplayer aspect you could have just focused on that. I solo’d the entire game anyway and even now, where I have half the characters maxed out, I still have solo’d all but one, by choice.

The end game missions are very different from the story missions. While the story missions have excellent and unique bosses, including fighting a particular giant I never thought I’d see in a Marvel game. The end game missions, however, involve you being dropped off either a forest, a desert or a bizarrely isolated feeling city. These maps will always be set up the same. I don’t care how many times I’m told this is a new AIM base, I’ll know how to get there by heart no matter where in the city I’m dropped off.

While the story missions are filled with excellent story beats and interesting characters and villains, the end game missions are going to be you going up against soldiers and robots over and over again. If you go to a stage with a boss, you’re going to be just fighting either Taskmaster or Abomination over and over and over again. There’s one mission later in the game where you get to fight AIM’s Scientist Supreme but she isn’t even given dialogue. The only reason you know it’s her is because her name appears over the robotic suit she’s supposedly piloting.

It’s fun to watch your character get stronger but the stages stop being fun FAST. I don’t blame people for losing interest. Even someone who absolutely loves the game like me stopped playing it for over a week now because I know every spot where everything is on every map by heart.