Tony Hawk’s Pro Skater 1+2: A salute to the Warehouse level

Activision
Activision /
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Tony Hawk’s Pro Skater 1+2 released a tidal wave of nostalgia on the gaming world and hasn’t disappointed. There’s still one level that always stands out.

Tony Hawk’s Pro Skater 1+2 has quickly become a hit amongst gamers, selling over one million copies in its first two weeks. This is likely due to a few things. For one, for those of us who played the originals, it took us back in time.

Another reason is that there are a lot of players who likely never experienced the two classics so they decided to give it a whirl this time (especially those who grew up more with the also excellent Skate games). And, of course, a third reason is that there are many more gamers now than ever (especially with “you know what” going on) before.

Combine all of these things, and you’re bound to get sales. Oh, did I mention that the remake is outstanding? Yes, this will do you good as well. But the duel game features all of the same levels that you know and love from the originals.

One of those is the very first level that introduced us to the entire legendary series of Tony Hawk games. That would be none other than the Warehouse. If you played the THPS 1+2 Demo, then you’ve gotten a taste of the remastered Wharehouse before launch.

Tony Hawk's Pro Skater 1 + 2 Remaster - Xbox One and PS4
Activision /

It’s a small park in the game, but it never really gets stale and remains fun to play. And it’s recognizability will always get you coming back. The fact that it’s smaller is a reason why it’s so much fun to play.

This leaves you with an opportunity to pull off some amazing combos, with every ramp and grind so close in proximity to one another. Heck, even starting off the level is fun, giving you the satisfaction of breaking one of the two doors and then skating (or manualing) down the long ramps.

You can also use the ramp that’s behind you to kick start your score or start a combo. Do a grab or flip trick on that ramp, do a vertical as you land, and then manual down the ramp. It’s a fun way to set things off a bit.

And then the upgraded graphics make the Warehouse look beautiful with bigger windows and the sun piercing through them. And although you can barely see, you’ll notice that it’s Fall, so you’ll get a glimpse of some colorful leaves on the trees. Now, I know it’s essentially an old abandoned warehouse, but there are an odd charm and beauty about the place in Tony Hawk’s Pro Skater 1+2.

I think it’s just a street culture thing where places that you otherwise might think are dirty, you end up appreciating more. Maybe it’s how humble and cozy it seems that adds to its charm as well. And you factor in how fun it is in all of the game modes too.

Trying to go for the highest score possible there is both fun and challenging. The challenge being due to players being so familiar with the iconic level, no doubt. And on top of this, you can really string together some monster combos with everything so close to each other.

More from Opinion

The Warehouse in Tony Hawk’s Pro Skater 1+2 favors vertical players but has enough to satisfy those of us who are big on street moves (grinding, manualing, and doing flip tricks) like myself. This nice little blend is great for those who want to get creative with their combos.

And then there are the gaps, and you have some good, solid ones that are also easy too. My favorite is always the one where the Secret Tape in the “special room”. Shattering the glass of that floating structure and making it over to the other side is always a joy and more so now in Tony Hawk’s Pro Skater 1+2.

Although I just gave a couple of reasons why the Warehouse is such a great level, it’s still kind of hard to truly know why it’s one that we always come back to. I guess it’s just going back to it being our introduction to the series while presenting us with its street style charms that are fitting for one of the greatest skateboarding video games of all-time.

Next. Tony Hawk’s Pro Skater 1 + 2 review: Pretending I’m a Superman. dark

No matter how many levels we’ve played over the years in the series and how many sights we’ve seen, gaps we mastered, and attributes we maxed out, we never forget where we came from.

That, and I guess there’s just no place quite like home.