Breath of the Wild 2: Five features the Nintendo sequel needs

Nintendo /
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The Legend of Zelda: Breath of the Wild
Nintendo /

Casual Mode

I’m working on a series of articles called “Bear with Me” where I talk about and defend some hot video game takes. Honestly, this could be an entire article, but I’m dropping it here. Breath of the Wild 2 needs a casual mode.

I used to work at Gamestop. I worked there for a long time and while Breath of the Wild was well-received, it also turned off a lot of people. And a lot of those people were big Zelda fans. It always felt like a game that took place in the Legend of Zelda universe without ever feeling like a Legend of Zelda game. So here’s what I’d love to see as an option.

If you turn on Casual Mode, sort of like how The Outer Worlds lets you turn off the “Flaw System,” you’ll have a bunch of things happen that a lot of people had a hard time with.

Weapons and shields, for example, would either just not break or they’d last two to three times longer. The boomerang would have better control and an auto-catch to make it feel more like Ocarina or Wind Waker. Combat would be a bit easier, especially the Guardians. And your inventory wouldn’t have a weight limit.

This would not be how the game defaults, the game would default with the settings just like you left off. But giving the people the option to choose this would bring back a lot of people who felt thrown off by the sudden complexity dropped onto every aspect of this giant game.

Next. The Legend of Zelda: Breath of the Wild Review – Way Leading On To Way. dark

Anyways, that’s the five things I’d love to see in the Breath of the Wild sequel. Thoughts? Ideas? Let’s talk about this.