TFT Galaxies mid-set update will add 14 new champions, including three traits: Astro, Battlecast and Paragon. Learn more about what’s coming to Teamfight Tactics.
When patch 10.12 drops for TFT Galaxies in early June, we’ll say goodbye to Valkyries, Voids, Sona, Kassadin and Lux. But in their place will rise a total of 14 new champions. These champions will comprise the new Astro and Battlecast traits as well as round out some of the existing traits. Before we get into what’s new, let’s first take a look at what’s leaving.
Champions & Traits leaving
Void: With their removal, we lose the ability to completely ignore enemy defenses.
Valkyrie: Say goodbye to Kayle and Miss Fortune, two very late-game champions.
- Miss Fortune
Sona: Her CC cleanse was deemed to strong and inhibited counterplay. As a result, Soraka will remain as the only healer in TFT Galaxies.
Kassadin: Kassadin was a Mana-Reaver/Celestial and very undervalued in this set. His AoE disarm spellw as very effective and Mana-Reaver was secretly strong.
Lux: With Xerath’s arrival, he paired nicely with Lux. Both were Dark Star/Sorcerer, giving a nice little Sorcerer buff if you went full Dark Star. Unfortunately, with new 3-cost units coming to TFT, some had to go and Lux did not make the cut.
New Champions & Traits
There are 14 new champions and three new Traits coming to Teamfight Tactics.
- Illaoi: Tier 1 Brawler
- Nocturne: Tier 2 Infiltrator
- Kog’Maw: Tier 2 Blaster
- Cassiopeia: Tier 3 Mystic
- Viktor: Tier 4 Sorcerer
- Urgot: Tier 5 Protector
"Battlecast champions, upon dealing or taking 10 instances of damage, trigger a bonus effect based on their current health. If they’re above half health, they deal 75/150/225 magic damage to the nearest enemy. If they’re below half health, they heal for 75/150/225 instead."
Battlecast is an interesting trait in which the champions deal extra damage or heal themselves depending on their health level when the bonus effect triggers. They are flexible and therefore, should fit in numerous types of comp. Something unique about this comp is that each of the champions have a specialty in the type of damage they dish out.
- Nautilus: Tier 2 Vanguard
- Bard: Tier 3 Mystic
- Gnar: Tier 4 Brawler
- Teemo: Tier 4 Sniper
"Reduce your Astro champs’ mana costs by 30"
Another flexible comp, Astro champions excel in crowd control and utility. They seem like a decent frontline option with Gnar and Nautilus but their true usefulness comes by way of support. Whether its powerful satellite mushrooms, CC on the frontline or a champion that provides you with extra XP, Astro might become a pivotal addition to many comps.
- Janna: Tier 5 Guardian
"Your team’s basic attacks are converted to magic damage."
This is a late-game counterplay and one that could turn the tide of battle. If you are an attack damage team and find yourself up against a tough defense, like Vanguards or lots of Chain Mail, throw Janna onto the board and turn all your team’s basic attacks into magic damage. This is some high level strategy. As for Janna herself, she has a knockup and can boost allies’ attack speed.
Vayne (Tier 3 Cybernetic Sniper)
"Final Hour: Vayne focuses for 10 seconds, tumbling away from her target immediately, and every third attack thereafter. Vayne is invisible while tumbling and her first attack after each tumble deals 180/200/240% of her Attack Damage."
As a Tier 3 Cybernetic, Vayne provides an option to get the six trait bonus without having to luck into an Ekko. She’s a powerful AD carry that could fill the gap left by Kayle leaving. Now you can throw another Sniper into the mix and get a Sniper bonus. You’ll probably want to put an offensive item on Vayne since Final Hour helps her drop aggro by becoming invisible. With the addition of Vayne as a strong Tier 3 champion who provides a good chance to get the full Cybernetic boost could make this trait one of the stronger ones when patch 10.12 lands.
Zed (Tier 2 Rebel Infiltrator)
"Contempt for the Weak (Passive): Every third attack Zed deals 20/40/80 bonus magic damage and steals 25/40/80% of the target’s current Attack Damage."
Taking the place of Kai’Sa, Zed is an Infiltrator who jumps away from the clump. One of the problems with Rebels is that clumping them together for the trait bonus means they are susceptible to AoE damage. Not only does he jump away from them, but he’s a good anti-Sniper champion who can jump to the backline.
Rebels are already pretty strong in the current set. Adding an anti-carry and another strong AD champion means you aren’t completely reliant on Jinx.
Riven (Tier 4 Chrono Blademaster)
"Energy Slash: Riven dashes and shields herself for 300/450/900, then slashes forward dealing 100/150/450 magic damage. Every third cast, Riven leaps into the air and launches a wave of energy that deals 400/600/1800 magic damage."
Like Zed, Riven helps diversify. Whereas Blademasters typically require crit and attack speed, Riven relies on AP items to boost her shield and damage. So if you’re not getting the crit/attack speed items you need, you can turn Riven into a carry with AP. Plus, you can pair her with Twisted Fate to get the Sorcerer buff.
Riven’s versatility means Chrono/Blademaster has a nice mix of damage types and is less likely to be so easily countered. As a Tier 4 champion, she seems to be a perfect replacement for Kayle and a more natural fit with the comp. Luden’s is recommended for her.
The TFT Galaxies mid-set update update arrives with Teamfight Tactics patch 10.12. It’s currently slated for June 10.