PS5 vs Xbox Series X: 5 must-have features for the next-gen consoles

LOS ANGELES, CA - JUNE 16: Game enthusiasts and industry personnel walk between the Microsoft XBox and the Sony PlayStation exhibits at the Annual Gaming Industry Conference E3 at the Los Angeles Convention Center on June 16, 2015 in Los Angeles, California. The Los Angeles Convention Center will be hosting the annual Electronic Entertainment Expo (E3) which focuses on gaming systems and interactive entertainment, featuring introductions to new products and technologies. (Photo by Christian Petersen/Getty Images)
LOS ANGELES, CA - JUNE 16: Game enthusiasts and industry personnel walk between the Microsoft XBox and the Sony PlayStation exhibits at the Annual Gaming Industry Conference E3 at the Los Angeles Convention Center on June 16, 2015 in Los Angeles, California. The Los Angeles Convention Center will be hosting the annual Electronic Entertainment Expo (E3) which focuses on gaming systems and interactive entertainment, featuring introductions to new products and technologies. (Photo by Christian Petersen/Getty Images) /
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Inside The Tokyo Game Show 2018 - PlayStation 4, PlayStation 5, PS4, PS5, DualShock 4, DualShock 5
CHIBA, JAPAN – SEPTEMBER 20: An attendee plays a video game on the PlayStation 4 video game console in the Sony Interactive Entertainment booth during the Tokyo Game Show 2018 on September 20, 2018 in Chiba, Japan. The Tokyo Game Show is held from September 20 to 23, 2018. (Photo by Tomohiro Ohsumi/Getty Images) /

No Gimmicky Features

The PS4 and Xbox One released with a slew of gimmicky features that are no longer used in the current generation. The Dualshock 4, for example, has a speaker, touchpad and a light bar. These features are not used all that much unless it is a first-party game. Even then, these features are not used in an interesting or meaningful way that improves upon the game experience. Today, the lightbar is used to show the battery life of your controller and the touchpad is the options button.

Xbox One launched with the second version of the Kinect, which died out a few years later. The Kinect was hit with all kinds of innovative features and games specifically designed with movement in mind. A few years later, the peripheral stopped production, and the upgraded consoles could no longer connect to it. Granted, these features are fun at first but most people seemingly want the traditional gaming experience.

Microsoft and Sony need to weed out these gimmicky features in order to give the player what they really want: games. The games are the most important part of the next generation. Their presentations need to tell fans what’s inside the box and then what games are coming to them. The bells and whistles should stay in the attic.