Star Wars Jedi: Fallen Order: 5 things we want in a sequel
#2. Fast Travel
Ok yes, as far as logical reasons go, it doesn’t make a whole lot of sense that you could simply fast travel from one meditation spot to another. Do you know what also doesn’t make a whole lot of sense? Enemies that respawn every time you meditate! It’s a video game, just give us a few liberties that are allowed for a video game.
Honestly, few things were more demotivating than finishing a planet, then having to backtrack to your ship. Sure, you could unlock shortcuts that made the journey a little bit quicker, but it was still a hassle. Maybe the developers thought this discouraged exploration (you know for all that cool loot like ponchos that do nothing and look ugly). On the contrary, being able to warp around to different sections of a planet on a whim, in my opinion, means it would be far more likely that someone would fully explore those areas than when they have to travel the entire planet to maybe look for a handful of things they might have missed.
The only other possibility I can think of is that fast travel may have hampered momentum since load times could be long. That supposedly will be much less of an issue with the next generation of hardware so really there is no excuse not to have fast travel in the sequel to Star Wars: Jedi Fallen Order.