#8. Classic computer RPGs
There are JRPGs, there are Western RPGs (WRPGs, think Witcher, Fable, Skyrim), and then there are the increasingly rare but once very prevalent Computer RPGs (CRPGs). These games came out only on PCs, never to console and generally had a certain feel and style to them, often at least loosely based on the classic Dungeons and Dragons role-playing game books.
These days, the vast majority of games developed with PC eventually come to console with a couple of exceptions (namely RTS games), but there are decades worth of PC games that never have come to a single console.
This year, for four of the biggest and most influential CRPGs of all time, that finally changes. Baldur’s Gate, Neverwinter Nights, Planescape: Torment & Icewind Dale are all coming to consoles later this year. These are some of the greatest RPGs ever made for any platform, and pretty much anyone who has been primarily a console gamer has never gotten to experience them.
These are classic RPGs, so while I’m sure PS4 and Xbox One owners will appreciate them, they don’t get much of a benefit being on those systems. As I previously stated for the Grandia HD Collection, older classic RPGs, whether they are actual older RPGs or just in that style feel right at home on a portable console, and that is the Nintendo Switch.
I spend lots of hours playing lengthy RPGs on my PlayStation 4, but more classic experiences don’t appeal to me on that system, on the Nintendo Switch they are an incredibly appealing prospect, and I’m sure that will be the same for many others.
Baldur’s Gate I and II, Planescape Torment, and Icewind Dale all come out on September 24, with Neverwinter Nights coming along a little later on December 3.