What we won’t see: Skull and Bones
First revealed at Ubisoft’s E3 2017 presentation, Skull and Bones seemed to be built on the idea that everyone enjoyed the ship combat in Assasin’s Creed IV: Black Flag so much that hey, somebody should build a whole separate game based entirely around that. It was initially set to release in 2018.
In 2018 Skull and Bones was delayed into 2019. Not entirely unusual for a big AAA game (especially a new IP) to slip into the following year.
Then it was confirmed that Skull and Bones had been delayed again. This time without a real release date, just that the game would not be seen before the end of this fiscal year, which is March 2020, essentially pushing the delay into at least mid-2020 and possibly well beyond that. It almost seems like development on the game had regressed as Ubisoft had announced the game would not even be making an appearance at this year’s E3 presentation.
A rushed game is never good, but a too-long delayed game can turn out pretty badly as well, packed with way too much feature creep, content bloat and other issues because at some point most companies give up and push the project out the door. We can hope that won’t happen with Skull and Bones, but either way, we won’t learn more about it during E3 2019.