10 PlayStation games that deserve a Crash N. Sane Trilogy-style remaster

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#8. Tobal series

This is the all too common case of the first game being critically acclaimed but not selling particularly well, so the amazing sequel only got a release in Japan. Fighting games were a dime a dozen in both the 16 and 32-bit era, and fighters had to something really different to stand out. Enter Square, who is of course mainly known for RPGs at this point, and their attempt with Tobal No 1. And it was a great success. The smooth fighters moved along at a crisp 60 frames per second consistently which no other fighter was doing at the time, you had more freedom to move around the ring than any other comparable fighters, but moreover, it had a super compelling and fun quest mode.

And this wasn’t like quest modes in more modern fighting games where you had to say win with certain factors in place. Using the same engine, your explored a three-dimensional dungeon. You fought characters in the dungeons which unlocked them in the game it. Frankly, Tobal No 1 had potential to be a truly revolutionary fighter, but apparently, that’s not what fans wanted at the time because as I stated, it didn’t sell particularly well in the U.S.

And then Tobal 2 came along and cranked everything up to eleven with an expanded quest mode a roster with a whopping TWO HUNDRED CHARACTERS. I’m not saying it was 200 unique characters, but even fighting games with like twenty characters have some that are basically palette swaps. It’s an amazing game and since it only came out in Japan, American audiences never really got a crack at it. It wouldn’t take a whole lot to make this package appealing, just give it an HD facelift, online play and make sure the fighting stays at a smooth 60 fps and you’ve got a winner. Square Enix seems very into re-releasing their games over and over again, so maybe, just maybe there’s some hope for this one.