All 1-2-Switch Games, Ranked

Credit: Nintendo
Credit: Nintendo /
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19 – Samurai Training

Samurai Training’s excellent concept is nonetheless poorly executed. One of two players holds the Joy-Con over his or her head like a samurai sword with both hands, while the other holds their hands slightly apart, Joy-Con in one, ready to catch the invisible sword. On cue, the person with the sword can swing down at any moment, attempting to fake the person catching out into clapping early or missing the swing. It’s a great concept but fails in its execution.

This is because it is just too darn easy to catch the sword. Most of our games of Samurai Training devolved into an exasperated sighing contest amongst our audience, waiting for someone to get bonked so we could move on to the next pair or the next game. If there wasn’t quite such a generous timeframe on the catch, Samurai Training would be much improved.