37. Infinity Blade
Release date: December 9, 2010
Developers: Chair Entertainment, Epic Games
Publisher: Epic Games
If Helen of Troy had the face that launched a thousand ships, then Chair Entertainment and Epic Games launched the game that spawned a thousand clones.
Indeed, after Infinity Blade cracked the code on how to translate sword and shield action to touchscreen devices, it was difficult to write about similar action games without mentioning this one first. Some mobile games set the standards for their genres; this one came pretty close to defining one all its own.
It was a pioneer in another important way as well, as it was the first title on iOS to run on the Unreal Engine. Releasing toward the end of 2010, before mobile games really started to explode, Infinity Blade slashed away at preconceived notions of what was possible on smaller screens thanks to its top notch graphics and animations. Those super-sized enemies helped in that regard as well.
Did the gameplay become a bit stale after a while? Sure, but not before you had probably racked up hours of parrying and thrusting away with your sword. Often imitated but never duplicated in terms of its impact on mobile gaming, this is one title that deserves a spot in the Mobile Games Hall of Fame just as soon as someone gets around to starting one.
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