Masahiro Sakurai expresses concerns about Super Smash Bros. and Online Play

SPAIN - 2021/08/06: In this photo illustration, a Nintendo Co., Ltd. logo seen displayed on a smartphone. (Photo Illustration by Thiago Prudencio/SOPA Images/LightRocket via Getty Images)
SPAIN - 2021/08/06: In this photo illustration, a Nintendo Co., Ltd. logo seen displayed on a smartphone. (Photo Illustration by Thiago Prudencio/SOPA Images/LightRocket via Getty Images) /
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Masahiro Sakurai, the renowned creator of Super Smash Bros., has voiced his reservations about online play in the beloved fighting game franchise. In a recent YouTube video, Sakurai explained the challenges of incorporating online features and expressed his belief that online play may not be the best fit for the series.

According to Sakurai, one of the highlights of Super Smash Bros. is the competitive nature among friends. However, he pointed out that online competition can sometimes undermine players’ confidence, which is not ideal for fostering a positive experience.

Sakurai delved into the technical aspects of online play, highlighting the synchronous communication used in Smash Bros. games. He compared it to the asynchronous communication of titles like Mario Kart, noting the limitations of playing with others who are geographically close to you. Additionally, network lag can significantly impact the gameplay, leading to a suboptimal experience.

Despite his reservations, Sakurai acknowledged that implementing online play was necessary for the series. He emphasized his commitment to the job and recognized the success of online play once it was properly implemented.

While other fighting games, such as Street Fighter 6, utilize rollback netcode to mitigate online lag, the Super Smash Bros. series has yet to adopt this feature. Rollback netcode predicts players’ moves and adjusts them if the prediction is incorrect, resulting in smoother online matches.

As Super Smash Bros. continues to evolve, Sakurai’s insights shed light on the complexities of incorporating online play into a beloved franchise, raising discussions within the gaming industry about the best approaches to online experiences and netcode implementation.

The absence of rollback netcode in the Super Smash Bros. series has prompted discussions among fans and the gaming community. Rollback netcode has proven to be an effective solution in reducing online lag in other fighting games, allowing for smoother matches and improved player experiences.

As the gaming industry continues to evolve, the inclusion of robust online features has become increasingly important. Many players enjoy the convenience and accessibility of online play, enabling them to connect with friends and compete against opponents from around the world. Online tournaments and ranked matchmaking have become integral aspects of modern fighting games.

However, Sakurai’s reservations about online play in Super Smash Bros. highlight the potential drawbacks that can accompany its implementation. The competitive nature of the game can sometimes lead to frustrations and a loss of confidence when facing skilled opponents online. Sakurai’s emphasis on the importance of local play and the camaraderie among friends resonates with many players who value the personal interactions that occur in local multiplayer settings.

It is worth noting that the Super Smash Bros. series has made significant strides in improving its online functionality over the years. Super Smash Bros. Ultimate, the latest installment in the series, introduced various online modes and features to enhance the online experience for players. Despite the challenges, Sakurai and his team have worked diligently to provide a satisfying online component for fans of the franchise.

The ongoing debate surrounding online play in Super Smash Bros. serves as a reminder of the complexities involved in developing and optimizing online features for different game genres. It highlights the need for continuous innovation and exploration of netcode solutions to ensure that players can enjoy seamless and enjoyable online experiences.

As the gaming industry progresses, it will be interesting to see how developers address the concerns raised by Sakurai and strive to strike the right balance between online and local play, ultimately providing players with the best possible gaming experiences in their favorite franchises.

The absence of rollback netcode in the Super Smash Bros. series has been a subject of discussion and debate within the gaming community. Rollback netcode has gained popularity in recent years for its ability to mitigate the issues of online lag and provide a smoother gameplay experience in fighting games.

The implementation of rollback netcode, as seen in games like Street Fighter 6, allows for more accurate predictions and adjustments in online matches. By anticipating player inputs and making real-time adjustments, rollback netcode minimizes the impact of network latency and ensures that matches feel responsive and consistent.

The Super Smash Bros. series, on the other hand, has relied on traditional synchronous communication for its online play. This means that any lag or delay in network connections can result in a choppy and less enjoyable experience for players. While efforts have been made to improve the online functionality of Super Smash Bros. games, the absence of rollback netcode has been a notable omission.

Masahiro Sakurai’s remarks about the challenges of online play in Super Smash Bros. shed light on the complexities involved in balancing competitive gameplay and online connectivity. Sakurai emphasizes the importance of maintaining players’ confidence and the joy of becoming champions among friends, aspects that can sometimes be undermined by the pressures of online competition.

Despite Sakurai’s reservations, it’s important to recognize that online play has become an integral part of modern gaming. Many players enjoy the convenience of connecting with friends or testing their skills against opponents from different regions. The inclusion of online features not only expands the player base but also allows for a more diverse and competitive environment.

As the gaming industry continues to advance, it’s possible that future iterations of the Super Smash Bros. series may incorporate rollback netcode or other innovative solutions to address the challenges of online play. The evolution of netcode technology and the growing expectations of players will likely push developers to find ways to deliver a smoother and more satisfying online experience.

In the end, the goal is to strike a balance that respects the game’s competitive nature while providing accessible and enjoyable online gameplay for all players. The ongoing discussion surrounding online play in the Super Smash Bros. series reflects the ever-evolving nature of the gaming industry and the continuous pursuit of enhancing the gaming experience for fans worldwide.