Warfield 100: Battlefield 2042 gets user-created battle royale mode

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EA and DICE opted not to include a battle royale game mode in its multiplayer suite for Battlefield 2042. However, they did offer players a rather robust game mode editor called Battlefield Portal. This editing platform provides players with the tools to create their own game modes using content from various Battlefield games. As we’ve seen time and time again with the Battlefield community, its got some of the most passionate and creative players. One only needs to look at the new Battlefield Portal game mode, “Warfield 100.”

Shared on the Battlefield subreddit by user chbmg, Warfield 100 is a “100-player battle royale” with features that include “a pre-game lobby, parachuting into action, a closing circle, random ground loot, a prison, and a spectator mode.”

DICE has previously stated that limitations on Battlefield Portal would mean being unable to build a battle royale mode. But despite the limitations, the nature of the gameplay mechanics were able to be replicated with Battlefield Portal.

Players are dropped into a game with an M1911 and grenades — except of for AI players who start with a random loadout since they can’t actually loot. Once on the ground, it’s a free-for-all where you must stay within the confines of an enclosing circle, scavenge for supplies and fight to remain the last one standing.

The maximum game time length is 20 minutes with the circle shrinking and shifting position every two minutes. If you die, you are sent to a prison area (think Warzone’s Gulag) where you can fight to escape and return to the game. The first time you die will only require one kill at the prison to escape; however, every additional death, including while in the prison, will require one more kill to leave. Once you reach four kills to leave the prison, you are done for good and become a spectator.

Some pretty genius workarounds had to be made to get around Portal’s technical limitations.

The circle — which is usually a deadly gas or storm in other games — is made up of a bunch of “hacky” AI players who are visibly highlighted in red during the mode. Going outside this boundary will result in players taking damage as it would in any other battle royale game.

Ground loot is invisible since the Portal editor doesn’t allow the placement of objects. On-screen messaging is used to point players to the nearest ground loot and when you are within five meters of the target, you’ll get a message that says “on loot.”

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Despite these compromises, the fact that someone was actually able to create a working battle royale mode within Battlefield Portal is pretty darn impressive.