Give Rogue Company until it’s official release and it should rival even the most hardcore of shooters on the market.
If you’re one the many who’ve watched gameplay of Rogue Company or even took time out to play the game in general, you probably need no introduction to Hi-Rez Studios’ newest title and what it brings to the table.
Rogue Company was thrust into the busy marketplace of shooters when it came out, but it also came with a catch. You could’ve been one of the few who received a key from a streamer or a buddy of yours who was on the mailing list, or you could’ve bought one of the three founders’ packs that are offered.
Either way, you are in for a ride of your life. Rogue Company is a third-person shooter and one that really has the greatest potential if you give it some time. Hi-Rez has been dangling their title — which is still in beta — around for a while and makes improvements when they’re done testing them. Take away the big-name streamers and you’ve got a game that has a solid following that awaits the official release of this title.
The first thing to note, there is cross-play and it’s good despite a few minor flaws. At times, it’s hard to hear people on different platforms but that’s one minor issue that experience over time can build. There’s also an inherent issue with Nintendo Switch users experiencing crashes or failures where the game can lag out randomly.
Chalk that up to technology or whatever, it happens too frequently to those I’ve met on the Switch side and it kind of ruins the game when you’re at a team disadvantage before the match even starts.
As of this writing, there are three modes, although one is only available until Monday, August 17. They’re all similar in style but it’s not bad enough to ruin the experience.
Strikeout is simple, capture the objective and eliminate enemy forces until you’re the last team standing. It’s a good way to get used to Rogue Company and gives you chances to respawn whereas the other modes don’t.
This is especially good if you’re like me and enjoy playing with randoms sometimes. Some randoms are amazing people to team with. Other times, well, not so much. But it does help that I reached 3,000 total eliminations in less than 48 hours of play time, which is well documented on my Twitch channel.
It’s also a great place to knock out some sick moves without worry that you’ll be out of the match until the end when your team has the lives to spare. (Cue a throwing axe headshot that I happened to get at the end of a match.)
The newest mode is Extraction. Very simply put, you must find the bomb and disarm it or eliminate the other team. You’ve only got one life to do it and it’s a five-round match.
Some go straight for the kills; others have been successful just deactivating the bomb and not even picking up a kill. As I’ve found through a few matches, it doesn’t matter if the other side is eliminated; once the bomb is deactivated, that’s it. Round over.
Demolition is the third mode. Once again, you only have one life, but the bomb must detonate, or you can just eliminate the other forces and once again say screw the other objective.
Despite the similarities between modes, the gameplay is good enough to keep me engaged.
It’s obvious with character designs that they went diverse in their planning and I like it. Saint, Trench and Lancer look amazing in the load screens but their in-game versions kind of leave a lot to be desired at times. The hair would be the biggest draw for me. When you can see the frizz of the hair on one of the most prominent female characters in the game, it makes sense.
Now comes the question you’ve been waiting for. Of all the rogues, who is your favorite? And what are you looking forward to in the development of this Hi-Rez Studio title?