Screen Looker Podcast Episode 009: The injustice in lacking dedicated servers

This week’s Screen Looker Podcast covers an eventful week for several upcoming and just-released games: Destiny 2, Injustice 2, Arms, and Red Dead Redemption 2.

Each week, the App Trigger staff collaborates on the Screen Looker Podcast, where we discuss the latest gaming news, culture, releases, and topics in the news from the previous week. You can listen to past episodes here, or jump right in for this episode below. This week’s podcast includes Daniel George, Eric Chrisman, Matt Becker, Alex Avard, and host Martin Benn:

This week, we cover four games in-depth. Michael Owens opens by discussing his recent experience with Injustice 2 (and his just-published review of the game!), and makes it pretty clear how he feels about the title. It sounds like several staff members are caught up with Injustice 2 right now, though Matt Becker takes a moment to relate his struggles with The Surge.

Our podcast becomes a window into the past this week, as Martin insists, repeatedly, that Red Dead Redemption 2 will indeed release in 2017. He sadly found out yesterday that this was in no way a true prediction, so you can enjoy listening to his naive, Sunday-May-21st-self emphatically insist that the game won’t be delayed. Needless to say, we’re all even more excited for the game now than we were when this was recorded after those screenshots.

What is Arms? Do we care about it? App Trigger still isn’t sure despite Nintendo’s recent solid presentation last week (starring Twintelle, of course). We’re keeping a skeptical eye on this game, and how online matchmaking will be handled on release.

Finally, an extensive discussion of Destiny 2 rounds out our episode. Dedicated servers? Who needs those? We talk about who exactly does (Destiny 2) and why, as well as the troubles of moving Destiny 2 to Battle.net on PC and how that will affect release dates.

The Screen Looker podcast records and publishes every weekend on SoundCloud and iTunes.