An inevitability for almost every single Kickstarter gaming project, Bloodstained: Ritual of the Night has encountered a staggering delay.
Bloodstained: Ritual of the Night is the latest major gaming project coming out of Kickstarter to receive a massive delay, being pushed back to first-half 2018. As confirmed on the campaign’s project update hub, in addition to the project’s Youtube channel, creator Koji Igarashi confirmed the delay was made to ensure the finished result would meet his quality standards.
“I’ve decided to add a new development team to the main production (of Bloodstained: Ritual of the Night) and improve our approach so that we can keep the game fully on track for how I envision it,” Igarashi explained. “We’re in the process of securing these new developers. We will share more information with all of you soon.
When a gaming developer like Koji Igarashi brings a project like Bloodstained: Ritual of the Night to Kickstarter, the most important part of the pitch to fans is the incentives. You need to establish certain funding goals and when backers can expect them in order to entice people to give you money.
Once a project meets its funding goal before time runs out, stretch goals are added to create additional content worthy of additional funding. Without it, essentially the company behind the project can do literally anything they want with it.
However, as Mighty No. 9 saw with additional millions in funding to create copies of the game on a multitude of additional platforms, the scope of a project grows, requiring a longer development cycle. Nobody knows how much money they will make, and almost all gaming Kickstarter projects with more than 100% initially scheduled funding gets delayed.
Bloodstained: Ritual of the Night not making its first release date estimation is par for the course, especially when they received more than $5 million extra in funding than their initial $500,000 request. It takes time to add two extra playable characters, additional difficulty modes, local co-op, speed run, classic boss rush modes, asynchronous online multiplayer, orchestrated tracks, online challenge modes, a prequel mini-game, a Roguelike dungeon and a Boss Revenge mode on top of their initial plans going in.
That said, just because they’re taking extra time to develop Bloodstained: Ritual of the Night doesn’t guarantee it will be a great title in the end. People on Youtube, Twitter, Facebook and other social media platforms should see the irony of quoting Miyamoto’s line, “A delayed game is eventually good, but a rushed game is forever bad,” while knocking the result of Mighty No. 9 in the same breath. That title was also delayed numerous times, and we all know how that ended up.